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Ship #1 Changes requested

The Javelin Ballistics Desk is basically my personal terminal with a working projectile simulator at the centre of it. There are five sliders that set launch velocity, angle, gravity, drag and headwind, and the desk integrates the entire flight forward before it draws anything so the apogee, range, flight time and impact velocity on the readout are measured off the exact arc the projectile flies rather than calculated from a formula beside it.

And because this was my first physics‑to‑code project, I couldn’t resist layering in references from the worlds that taught me how arcs feel i.e. the fluid movement of Titanfall 2, and the war‑torn trajectories of 86 etc. Together they gave the desk its character.

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28m 22s logged

So, I finalized the full interactive telemetry feature set for the terminal. The most important thing that I did in this session was that I implemented an asynchronous text-scramble packet decryption engine with audio-synthesized cipher ticks on hover and initialization.

Also, I Added a three-stage CRT scanline filter controller (HIGH, LOW, OFF) hotkeyed to [V], along with an on-screen tactical HUD action toast for real-time keystroke feedback.

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59m 26s logged

This was probably the most effective one hour that I spent coding. I basically upgraded the terminal with client-side web audio synthesis and a trajectory comparison memory bank. I built procedural audio nodes that synthesize mechanical relay clicks, launch charge sweeps, and impact pings without external audio files.

I also added ghost trajectory logging so operators can record and visually compare up to five distinct ballistic arcs on canvas with live apogee and range comparisons. Also, I added keyboard hotkeys (Space, R, S, C, M) and animated radar sweep beams across the coordinate horizon.

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1h 18m 41s logged

So basically, I got the foundational terminal interface running for my Personal Website. After that, I built a high contrast tactical workstation with 100% vanilla HTML and CSS.

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