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Sand Game

  • 3 Devlogs
  • 6 Total hours

Satisfying Sand Game like Tetris

Ship #1 Changes requested

I made a physics based Sand Game where falling blocks break apart and flow into realistic sand. The most challenging part was coding the sand physics and integrating the Web Audio API for custom SFX. I’m proud of adding browser localStorage to save your score even after refreshing the page.

  • 3 devlogs
  • 6h
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2h 41m 46s logged

Final Devlog: Committed the finished game and deployed the website through GitHub, so the game is now accessible. What I changed in the last 3 hours: Added SFX using the Web Audio API. Added the bot to the background until you begin playing. Added a particle system for the background. Added a localStorage system for saving the best round, even after refreshing the browser. Edited README.md file from scratch.

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2h 4m 42s logged

Second Devlog: Made an UI with a more polished look. It’s still missing SFX, though. I’m also thinking about adding animated background and a bot that plays the game and places blocks until you click Start. The idea for the bot was inspired by Pac-Man, where the game is already running in the background until you begin playing. Also I am planning to add localStorage system for saving best round.

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1h 32m 7s logged

First Devlog: I made a prototype version of my Sand Game where the physics work, but it lacks a good UI and SFX. There was also one bug where the sand would melt before touching the ground that I fixed.

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