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2h 2m 21s logged

Dev. Log 7: Nothing but good news****! Firstly, board is now the correct color. Secondly, mine generation works. Thirdly, squares are colored to match the color of the number indicating adjacent mines (1 is green, 2 is yellow, so on…). Implementing Pixel Art won’t be hard at all now. HOWEVER, two pieces of sliiiightly bad news. FIRSTLY: The mine generation, despite prooobably being the exact same in and out of the PrepareThineSweeper function, seemed to only work inside the function. This was likely a stupid error that I think I fixed though so it shouldn’t be a problem. SECONDLY: I have not yet looked into mouse input. It shouldn’t be that bad I assume. Next update shouldn’t be anything huge, just adding pixel art and making the mine and board generation different functions.

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