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AR Drone Concept

  • 4 Devlogs
  • 10 Total hours

Before I actually buy the parts to build a drone project, I wanted to test out how hand dodging mechanisms work. Since I haven't got the hardware yet for the project, I built this simulation using python, pygame, and opencv to see how a hand could dodge oncoming obstacles in 3D space (similar to a drone). Here is what I came up with:

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3h 38m 23s logged

For my upcoming drone machine learning project, I have developed an autonomous navigation game where a drone must learn to dodge obstacles. This is really crucial for the drone to do in real life because environments can be unpredictable with trees, moving vehicles, and birds.

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1h 55m 26s logged

I have started to create a Reinforcement Learning Agent for the drone project with features such as matplotlib with graphing with X, Y parameters. So far, the training agent is coming along really well. The script uses gymnasium env and open cv for real time visuals. I will continue to develop this until the training agent could work for my drone project

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Ship #1 Changes requested

Hey, I built this super cool python, pygame, and opencv simulation game to test how hands dodge oncoming obstacles in 3D space. I am most proud about implementing a X, Y, Z axis plane system that mirror the project that I am going to implement later on (An AR Drone Racing Simulator). I am really proud about how it turned out and these algorithms will be really useful in my other projects.

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  • 4h
Try project → See source code →
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4h 27m 50s logged

Hey, check it out this super cool dodging game I came up with! It is to facilitate testing how hand tracking could work for a drone project

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