Spark
- 7 Devlogs
- 16 Total hours
A community-built platform compatible with FIRST LEGO League events that makes A/V and match timing a breeze.
A community-built platform compatible with FIRST LEGO League events that makes A/V and match timing a breeze.
Refactored most of the backed for the field display so that now all info is delivered in one API call instead of calling a different one for each different thing (Time, Status, Match Name). Also improved the logic a little and added colors to the time for 30 sec warring and match over. Will probably have to refactor the server tomorrow and while I’m at it will add support for multiple fields.
Made the field recognize when the server is no longer connected and display this message. It won’t currently go back to normal state after the server comes back up so still need to work on that.
Add better handling of field disconnecting from the server, and minor UI/functionality updates.
Improved scorekeeper UI and started scheduling UI
Added match control and setup UI, also added backend support for match control
Matches can be provisioned with api calls to the field but need to make web ui to store and provision matches.