Carcassonne City Builder
- 14 Devlogs
- 15 Total hours
A system to draw Carcassonne style tile-based cities on an HTML5 canvas grid.
A system to draw Carcassonne style tile-based cities on an HTML5 canvas grid.
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Hi kingsuper195! That's a really cool website!
If you have any questions, ask them in #ask-the-shipwrights
Shipwright walkthrough
Add support for google chrome (it’s canvas API is REALLY REALLY inefficient)
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Hi! Really cool project but it seems to be getting stuck and frozen very frequently
Shipwright walkthrough
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Hi kingsuper195! I really like your website! However, you made a typo in the link on the README (under "Try it"), you forgot an "s". I think you'll be good after fixing this!
If you have any questions, ask them in #ask-the-shipwrights or in DM to @mathias
Shipwright walkthrough
Update readme to include more information
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Hey there!
Your readme seems a little empty? Please add more details on how and why you made the projects, include its features etc.
Any questions? dm me @coolcream or make a ticket on slack #ask-the-shipwrights
Shipwright walkthrough
Added REAMDE.md
Added tile cache and localstorage grid backup
Added mini grid to display overall location.
Added help dialog
Added ability to place any tile from tiles.json
Wrote a test script to generate svg of caracasonne tiles from strings, and a json file filled with strings for all the carcasssonne tiles in the base game. (Apart from ones with multiple city parts, still gotta implement those).
Added tile parser syntax parser and rotation abilities
Added keyboard navigation, and ability to add a tile with the “C” key.
Added ability to select square
Added full movement and loading message.
Added grid scrolling. Only proof on concept, so one direction right now.
I added two functions to pull SVGs required to create a carcassonne tile by stacking. Then, in the main function I added a system to draw a grid.