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DAEMON

  • 5 Devlogs
  • 34 Total hours

A first-person psychological horror game in GODOT about being alone in your apartment with your PC and your 3D printer — until you're not. Files rename themselves. The print queue fills with jobs you never sent

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9h 18m 34s logged

SENDING REAL PHOTOS IN CHAT + SLEEP SYSTEM :sleep:

u can now physically take a pic of the 3d print and it saves to disk. in chat u just open the file explorer and send the actual photo. :yay:

built a working sleep cycle too. walk to bed camera does a nice eyes-closing fade into a NIGHT 2 screen. so the story actually progresses now instead of just looping the same day forever


funniest bug: realized my in game file explorer let u type “/” and browse my actual irl computer files. patched it but for like an hour my horror game had a literal zero day vulnerability lol :big-brain-funny:


added proper sound design everywhere.

next: writing the story for night 3 + 2since all the tools are finally ready 📝

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7h 37m 13s logged

DISCORD CLONE :discord: + THE HORROR ACTUALLY STARTED


built a full discord-style chat app from scratch. typing indicators message bubbles and it looks so sick in the win95 theme


also made a win95 mail client . file explorer now reads straight off the real disk so adding content is literally just dropping a file in :cool_glasses_dino:


and the horror system went live. finished a chat, checked my files later, and a text file had silently renamed itself. added a notification sound


next: writing the actual story since the skeleton is basically done :yay:

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8h 37m 2s logged

8.5 HOURS LATER: 3D PRINTER WORKS + OS FIXED


spent 8.5 solid hours on this and honestly my brain is fried. finally got printhead and hotbed animated with a shader so models build layer by layer. syncing the movement was absolute pain but watching it print is insanely satisfying 🔥


added a bouncy physical print button and a grab system. once it finishes u can actually pick up the printed model as a real physics object :yay:


finally fixed the annoying stuff: windows got classic win95 headers taskbar has icons and grabbed objects dont clip through walls anymore


built a real file explorer reading disk files. It took a long time, but now the file browser reads files directly from the folder on your disk, so when you add a file to the folder, you can open it in the game. :yay-67: opening .stl opens a printer app


biggest pain: godots UI anchors for sizing window content. offsets act totally diff depending on edge and nobody warned me >:(


next: making the OS cursed. Finally… Maybe… 🥲

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6h 59m 35s logged

JUST CODED MY FIRST FAKE OS IN GAME


7 hours in and absolutely zero regrets i created my first ingame OS from scratch. I got desktop icons, windows you can drag around, and a working taskbar. never tried anything like this so it was basically a live speedrun of learning :cat-chips:


biggest win: slapped a free Windows 95 icon pack on it and now it genuinely looks like a legit retro OS instead of just ugly gray boxes :yay:


also just added a grab mechanic so you can physically pick up objects and spin them around


biggest bug: wasted 20 minutes thinking the click logic was broken :( turns out only the icon TEXT was clickable not the actual image lol


next up: making the whole OS feel cursed. icons glitching out, files changing their own names. 😈

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1h 48m 8s logged

So i started a new Project! :) - it will be a first person psychological horror game set in a single apartment. I got a basic first person player movement working first, then i make the appartment from free assets (i thing it’s looking verry good!) and then i added psx style filter , whitch took some fighting to get looking and working right. then i added collisions for all the walls and furniture so the player can’t walk trought anything or escape the apartment, and set ip lighting that’s finaly starting to sell the mood I’m going for.

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