Built this for the Stardance “Make a WarioWare Game” mission in Godot 4. It’s a collection of quick timed minigames — you’ve got 5 garlic (lives), and you lose one every time you don’t beat a minigame’s timer.
Right now it’s got 4 minigames:
A platformer where you collect garlic before time runs out
A clicker where you tap all the targets fast
A little Space Invaders-style shooter
A Flappy Bird-style obstacle dodge
Biggest challenges were wiring up the scene transitions between minigames without breaking the timer/lives tracking, and getting the export to actually run right in the browser. Learned a ton about Godot’s autoload system and signals along the way.
Would love feedback — especially on difficulty, since I haven’t fully balanced the timers yet!