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5h 53m 29s logged

Another Updates!

As always, i made a lot of changes, so I will summarise most of the major ones!

Upgrade Cards got major update!

Upgrade Cards Scene

I’m now using a different scene for selecting upgrades. You can see 5 different card borders (dont look at the rare one, it was a placeholder and it looks terrible, so I will change it in the near future)

Debuffs

It now works perfectly fine! Last time enemies could run away from you instead of slowing down. Other really weird things kept happening… But now everything is under control

25 Unique Upgrade Cards

I have 8 categories of upgrades, but you can get them in different rarities, so you can get a lot of power ups and debuffs to use on enemies!

Main Menu

Main menu has two sliding buttons, it will look cool when i’ll draw a big ship so the menu isn’t that empty.

Options

You can disable: camera shake, water; And you can enable player stats (i don’t think it will have any special styling, just plain text for nerds idk :D)

Medium Enemy Added

As always -> 3 frames for an enemy sprite. I wonder if the player should be able to upgrade their ship to this one… Maybe in some super-giga-epicly-legendary-1% upgrade.

Cannonball Update

Cannonball Range

It’s not that big, but not only the ball disappears when it exit your screen, but also after +-3seconds. I had to make a small animation for it, because if you have a really big camera zoom you could see it just popping up in the middle of nothing.

Particles

It’s small a thing but i think it feels better now with it implemented

That’s not all

I made a lot in those 6h, but school started and sometimes i had to just write code for 5 minutes to get the streak… So I kinda don’t really remember the mini stuff i did lol. But it’s there!

See ya on the sea or something <3

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