Breakitt
- 2 Devlogs
- 3 Total hours
A silly website to break things and forget about your stress for a minute.Made purely for experimenting with Matter.js and playing around with physics, particles, and sound.
A silly website to break things and forget about your stress for a minute.Made purely for experimenting with Matter.js and playing around with physics, particles, and sound.
Feedback
Hey! Thanks for shipping your project. It's not quite ready for voting yet, so here's what we'd like you to change:
- Try to rewrite the code from scratch , it seem like you have used extensive amount of AI , please note that only 30% max usage of AI is allowed !
Once you've made these, ship it again and we'll take another look!
Shipwright walkthrough
Feedback
hi, cool project!!
unfortunately, we are unable to accept your project at this time because your project has the following issue(s):
- thank you for attempting to rewrite the readme yourself, however it is still ai assisted. please fully rewrite yourself before shipping.
Shipwright walkthrough
Feedback
hi, cool project!! unfortunately, we are unable to accept your project at this time because it has a heavily vibecoded readme which you need to rewrite yourself. please also review the guidelines for how to write one: https://stardance.hackclub.com/resources/great_readme
Shipwright walkthrough
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Yooo! This project is genuinely sooo cool, i really liked it, but your readme requirements do not match, please add more details to it such as the features etc. Thanks
Shipwright walkthrough
Feedback
Hey akshara!
Love the project however it seem's your code + readme is AI assisted and you haven't declared it. Please declare AI honestly!
Dm @Rohan for any questions.
Shipwright walkthrough
Finally completed building Breakitt!!I made it to learn Matter.js and mess around with physics — it was so much fun to build. It’s not up to the mark, but I learned a lot doing it
Started building a plate-breaking simulation. This is my first time trying Matter.js, so I’ve been experimenting with physics, collisions, and procedural shattering. Till now , I’ve set up the physics using Matter.js, added a plate that stays in place until it’s hit, responsive canvas resizing, a simple sound using the Web Audio API, and a procedural shatter system that breaks the plate into random shards with physics. I’ve also added screen shake and drag-based interactions to make the impact feel more satisfying. I plan on improving the plate shading and shatter visuals to make the breaking look more realistic, along with adding a few more features. Would love some suggestions or tips!!