Breakitt
- 2 Devlogs
- 3 Total hours
A silly website to break things and forget about your stress for a minute.Made purely for experimenting with Matter.js and playing around with physics, particles, and sound.
A silly website to break things and forget about your stress for a minute.Made purely for experimenting with Matter.js and playing around with physics, particles, and sound.
Finally completed building Breakitt!!I made it to learn Matter.js and mess around with physics — it was so much fun to build. It’s not up to the mark, but I learned a lot doing it
Started building a plate-breaking simulation. This is my first time trying Matter.js, so I’ve been experimenting with physics, collisions, and procedural shattering. Till now , I’ve set up the physics using Matter.js, added a plate that stays in place until it’s hit, responsive canvas resizing, a simple sound using the Web Audio API, and a procedural shatter system that breaks the plate into random shards with physics. I’ve also added screen shake and drag-based interactions to make the impact feel more satisfying. I plan on improving the plate shading and shatter visuals to make the breaking look more realistic, along with adding a few more features. Would love some suggestions or tips!!