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9h 22m 45s logged

Blue Kinda Works!

Video Showcase
The showcase above includes some of the older versions, skip to 0:40 for official version (it was lagging at the time of recording though)
The hardest part of this step was the value adjustments. Given my mod gives each player a random value for cursed energy and , a player needs to feel the diffrence between a weak sorcerer and a strong one. I’ll probably continue tweaking the settings for blue until I believe it is good enough. Anyway right now blue isn’t very complicated, it just detects all entities in a certain radius and gives them a velocity based on the gravitational force which is calculated based on radius and constants. I tried using the real life equations but had trouble with them.
Finally, in case your wondering, I am planning on switching the particle renderer that is super laggy with a LWJGL openGL sphere renderer or maybe a block display but in order to do that I need to get good at rendering and make a client linear interpolate to simulate smooth movement and overall I really don’t want to but its gotta happen. Next update will either be a finished blue, or me whining about how trash my code is

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@subzeroditto

its so weird to see someone else make a jjk mod, excited to see where this goes