hello d e s c e n d a n t s, this is probably the last one
finished a big exam today :p so that was nice
made some new rift based items today
hello d e s c e n d a n t s, this is probably the last one
finished a big exam today :p so that was nice
made some new rift based items today
hello d e s c e n d a n t s, this is not getting shipped at any rate
made a cool rift animation tho
hello d e s c e n d a n t s,
big one today
ancient greatsword got a huge buff, it wasnt feeling impactful enough so i gave it the cool vfx the scythes have
also
astronomer is done, showcase here https://youtu.be/vtc5K3Rs7yA?si=Imxgvno1sOggv4t7
hello d e s c e n d a n t s, 1 and a half hours of small changes
also a new weapon, the ancient greatsword, which grants you buffs when lower hp
hello d e s c e n d a n t s, spear go boom
yes very creative
also the new animations now work with the moves, stagger, proper movement and constellations working with moves will come next
hello d e s c e n d a n t s, made a new weapon, sunder, which does a teleport slash, as well as made abilities for astronomer (tele slash and laser) it took longer than it shouldve ngl
yes d e s c e n d a n t s, i spent 2 and a half hours animating, modelling, texturing and creating a basic constellation system
this is going to take a while
hello d e s c e n d a n t s, look at my bunny hat
also stargazer got completely rebalanced but that’s not important
made some new textures, d e s c e n d a n t s
code wise i havent really done much, im trying to get most textures etc done so i can get the trailer done
btw if you wanna see what im doing more frequently, join #mc-datapacking in slack
another day, another sprite, D E S C E N D A N T S
added some new sprite and a new item that shoots a laser
hello D E S C E N D A N T S,
lets quickly go through everything i’ve added
stargazer is mostly done, they can now atomise projectiles
the new bottled echo item triggers your parry effects again half a second later, which can lead to some crazy builds
frozen blade is now a dagger class weapon
and added the pact which gives invincibility on half health to allow escapes and last stands
here’s a representation of all the content so far
hello D E S C E N D A N T S, implemented some textures and added a couple new accessories
4 of these are the new marks, which grant passive stat ups and downs
as well a regeneration accessory…
hello D E S C E N D A N T S, done a lot
textures for rapiers are done, added 3 or so new accessories, finished the attack and movement code for stargazer, concepeted more, etc…
hello D E S C E N D A N T S, finally finished some animations for the upcoming miniboss, take a look!
hello d e s c e n d a n t s, basic systems are difficult
i finally got around to implementing parrying and accessories
added 6 accessories and one parrying weapon
kk going back to work now
backkkk from hiatus D E S C E N D A N T S
done a lot of bugfixing and updating to 26.3
so someone asked me to make better bossbars, which is of course difficult because i make datapacks, but i found out how because im just like that ig
helllooooo D E S C E N D A N T S,
finished off rituals and items for update, should be released on modrinth now
hello D E S C E N D A N T S,
this weapon took so long but was so worth it
First up, all bloom weapons now take durability accordingly
second of all, this is the magician’s deck, the most complex weapon i’ve made so far
on non flourishing use, it throws out a card that travels, spins for a short period of time, then returns to you, it travels through walls
on flourishing use it shoots 4 cards that ignore i-frames but deal less damage
it’s super fun and very cool