You are browsing as a guest. Sign up (or log in) to start making projects!

subzeroditto

@subzeroditto

Joined June 1st, 2026

  • 8Devlogs
  • 2Projects
  • 0Ships
  • 0Votes
yo its me the guy who makes datapacks
join purgjam '26
Open comments for this post

30m 24s logged

Enderite always feels like a boring concept to me

everyone does the same thing, a straight upgrade, maybe a teleport ability, but i wanted to be different, to make an upgrade to netherite that gives you a reason to go back to the end without being boring

introducing voidtouched steel, which will be crafted with shulker shells and purpur, making it accessible to all and renewable

starting off we have the Voidtouched Harvester, an upgrade to the Bloodfell Scythe that now has one incredibly powerful dash that removees your gravity for the duration

up next i need to work on the void execution mechanic

2
0
149
Open comments for this post

34m 24s logged

this is gonna take a while
Patch notes :
added 3 new sprites, updated creative menu to match
finished D E S C E N T guidebook
updated creative menu
added one new function for an upcoming weapon
updated the dialog menu

0
0
10
Open comments for this post

16m 26s logged

rebalanced the absurdly overpowered bloodfell cleaver
it used to do 10 flat damage every 4th hit (magic, so pierces armour) which was busted, now it only does double damage
i have no clue how this was logged as 16m i swear it took 3

1
0
14
Open comments for this post

1h 26m 15s logged

Huge day today, lots of content

today and yesterday’s progress:
added THIRTY new enchantments as part of my custom rune system, you can have one per item, some apply effects such as burn or wither, and others are just stat buffs

added the items to the creative menu via a neat trick, however it’s not fully implemented yet

and finally, finished the duo void guardians boss fight, which required me to rework the entire system for every other boss

good stuff, only took about 2 hours, so pretty solid lock in

0
0
12
Open comments for this post

8h 24m 23s logged

this has been a long time in the works
i began working on this during stardance, however i forgot to link hackatime so i have spent around 10-12 hours on it (just on coding, that’s ignoring modelling, animating, texturing, playtesting)
if you want to see all the devlogs (to prove my progress ig) see here : https://www.youtube.com/playlist?list=PLPvXzO2e-wn0

0
0
28
Open comments for this post

34m 20s logged

made the deck system
you now cast cards based on which card slot you are on
added 3 cards :
COMMON (1 cost):
Heal - heal a small amount
Pass - costs 0 card energy, if you dont have a card in this slot it plays pass (can be used for deck cycling at no cost)
Darkness - applies darkness to all entites (except you) in a 2 block range

now that i have the basic card system done i can make anything lowkey

1
0
16

Followers

Loading…