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The fish game

  • 3 Devlogs
  • 3 Total hours

A simple math game as my first godot project

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1h 32m 38s logged

Challenge failed XD

I wanted to make this game in 2 days, but I couldn’t finish it because I was really busy this weekend…

And This whole week I also cant code on any of my stardance projects, because I am at a summer-camp…


Although I had less time, I still managed to add some stuff.

Added features

  • world borders
    • now the player cant escape! :yay:
  • updated the player movement.

I am not sure if I will continue working on this project, because as I said, I am very busy at the time. thx for reading btw

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44m 56s logged

Physics and movement

figured out how to make proper collisions and movement. Also added some more fish.

Player movement

the player can move in all 4 directions, to do this, I use the Input.get_vector() function, and apply the force to the RigidBody of the player.
The player can also rotate, so it looks more natural - it also always applies a torque to always face forwards and it uses this messy code XD apply_torque(-(rotation*rotation*rotation) * delta * 1000000)

Enemy fish

at the time the enemy fishes just swim towards you.


Game idea

The game idea is the following - you have a target number you need to collect, each enemy fish has its own random number, that gets added to the current score. To pass to the next level, you need to collect exactly the target score, if you collect more, you loose.

This is my first game in godot btw )

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24m 14s logged

A start into godot

I set up the project, and made a player and an enemy.


This game is just a copy of a game I made in unity, but now in godot.

Recently I was to Horizons Europa, and I made a game in pygame with my team. Almost everyone did a game in godot, so I am trying it out!

I will try to learn the basics by next thuesday!

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