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MicroMania

  • 3 Devlogs
  • 5 Total hours

A game full of short minigames! (Make a WarioWare-Style Game Mission)

Ship #1 Pending review

MicroMania is a retro-inspired mini-game collection built with Godot. The game features fast-paced challenges including coin parkour, falling bread survival, and reach the chest, all tied together with a bread-life system and countdown-based progression. It was created as a small arcade-style experience that is easy to pick up, fun to replay, and designed for quick gaming sessions.

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3h 5m 38s logged

DevLoggggggggg #2 Made the game actually playable today. I built the first platformer mini-game where the goal is to reach the treasure chest before time runs out. I also added spikes that act as death zones, a bread-based lives system, and a HUD that shows the current level and remaining bread at the top of the screen.

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23m 13s logged

DevLogggggggggggg #1 I started building MicroMania, a WarioWare-inspired mini-game.Today I set up the project, created the title screen, and designed the basic menu with Start, Settings, and Quit buttons. Nxt stp is connecting the menu to the first minigame.

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