Minecraft Server Launcher
- 4 Devlogs
- 4 Total hours
Minecraft server launcher with fully working UI and Playit.GG tunneling
Minecraft server launcher with fully working UI and Playit.GG tunneling
It’s release day! I added a button to delete servers, fixed some bugs with the playit.gg tunnel and added a function that saves your server list in a .json file, so you don’t have to reimport them every time you open the app. Releases for both Linux and Windows can be found on the release page on Github with easy steps on how to install them. Any issues can be reported directly to the Issues page on Github. It is recommended to only start a server at a time.
Short day today. Added an “Import server” function where it searches for server specific .jar files, an option where you can change the maximum amount of ram used by the server (the minimum is 512MB) and updated the server versions (now they are in release order) and added more mod loaders. Currently only vanilla, fabric and paper work but i will make forge and neoforge work too (maybe tomorrow :))
Added a settings menu for the server, where you can change the online-mode, player count, port, etc., a “New server” menu, where you pick your version, server name and loader, and a playit.gg login menu where you can attach your secret key and tunnel the IP.
I barely know how to code, so i chose to mostly use Grok for this project. Today i made the “skeleton” of the app and a few buttons. When “new server” is pressed, it downloads paper mc to a folder and automatically accepts the eula. i will do other launchers as well, paper is just for testing. Currently working on a windows version, but will release with full Linux support as well.