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Normal Golf game Multiplayer Mod

  • 2 Devlogs
  • 58 Total hours

A Multiplayer Mod for Normal Golf Game by Luke Muscat

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33h 14m 31s logged

NOW I KNOW THIS LOOKS BAD, BUT IT’S NOT MY FAULT (mostly)

Ok, so my last devlog was 3 months ago, and not devloging was like 60% not my fault. Basically, I was making a lot of official bug reports for the game, do to, ya know, making a multiplayer mod.

So after I posted that last devlog (like 2 weeks lol) luke asked me if I wanted to be a beta tester, and obv I said yes, part of that was that I couldn’t share anything about what will be in the game, which also means pictures, or any code for my mod (bc that might leak smt related to the game).

So I just didn’t devlog, then forgot about stardance :(


BUT I have a lot of cool things to show off:


I spent a lot of time working on the character models, I wanted something that would fit the vibe, and after a little bit of work (and a few models) I pulled one of the videos of Luke from the files and made that the character model. I think it fits the vibe and is pretty cool.


I also got the map to sync up so that if the host changes the map (like opens a gate) it also opens on the client side. That took awhile to get right and is kinda unoptimized, but it works :shrug-1:


I also added AUIDO!!! This took waayyyyy to long and it kinda jank, BUT it works, ball sounds come from that players ball, and global sounds are, well… global.


Next up scoring and better other players ball trails:
I added 2 scoring modes, one from Nintendo switch sports golf, and the other is just normal golf. Along with the scoreboard I also made it so that each player would have there own ball color.


Oh also I did some bug fixes lol, hard to test a multiplayer mod with 1 client lmao (I have some testers now tho)
also added steam overlay support so you can join them from steam overlay

PICS/DEMOS

Check out this crazy shot done using my multiplayer mod :)

  • Player model
  • A bunch of score card stuff
  • Ball trails with player color (example)
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24h 24m 23s logged

Welp it happened again, Signed up for a hack club event then forgot about it till I was already past 10 hours on multiple projects :heaviersob:

Anyways, this is a mod for a unity game called Normal Golf Game by Luke Muscat (The guy that made Fruit Ninja and Jetpack Joyride). It adds multiplayer.

Currently it supports 2 different frameworks (Photon Fusion and Steamworks). This is because I’m lazy i set up the whole thing to work with fusion first instead of just learning steamworks.

Fusion has a free version that works with unity, but it has a 20 player limit. Steamworks is free and has no player limit, which is why it’s better. BUT normally photon fusion is easier to set up with unity, and I already know it so thats why I started with it.

I learned at about the 6 hour mark that photon fusion is only easy for unity… when you are not modding.

I also made the mistake of not setting up git at the start so when I swapped over to Steamworks I would have to start a git repo or just delete all of my code.
So I did neither and added a Steamworks build option and a Fusion option so that I could build for both of them.
(I set up a git repo at after a little while tho)

Oh btw the game isn’t even out yet, I made all of this for the demo.

Learning Steamworks was really easy but hindsight is 20/20 or smt ig.

I even filmed a trickshot with it

Pics in order

  • Pic of Room host/Join menu
  • pic of the shot perceptive of that trickshot i hit (Other player is visible as a cylinder)

I wish I had more to show, but this is it for now
If anyone has any ideas on what the player model should be I am very open to suggestions.

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