stardance has been extended another month! the new deadline is october 31 :)

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33h 14m 31s logged

NOW I KNOW THIS LOOKS BAD, BUT IT’S NOT MY FAULT (mostly)

Ok, so my last devlog was 3 months ago, and not devloging was like 60% not my fault. Basically, I was making a lot of official bug reports for the game, do to, ya know, making a multiplayer mod.

So after I posted that last devlog (like 2 weeks lol) luke asked me if I wanted to be a beta tester, and obv I said yes, part of that was that I couldn’t share anything about what will be in the game, which also means pictures, or any code for my mod (bc that might leak smt related to the game).

So I just didn’t devlog, then forgot about stardance :(


BUT I have a lot of cool things to show off:


I spent a lot of time working on the character models, I wanted something that would fit the vibe, and after a little bit of work (and a few models) I pulled one of the videos of Luke from the files and made that the character model. I think it fits the vibe and is pretty cool.


I also got the map to sync up so that if the host changes the map (like opens a gate) it also opens on the client side. That took awhile to get right and is kinda unoptimized, but it works :shrug-1:


I also added AUIDO!!! This took waayyyyy to long and it kinda jank, BUT it works, ball sounds come from that players ball, and global sounds are, well… global.


Next up scoring and better other players ball trails:
I added 2 scoring modes, one from Nintendo switch sports golf, and the other is just normal golf. Along with the scoreboard I also made it so that each player would have there own ball color.


Oh also I did some bug fixes lol, hard to test a multiplayer mod with 1 client lmao (I have some testers now tho)
also added steam overlay support so you can join them from steam overlay

PICS/DEMOS

Check out this crazy shot done using my multiplayer mod :)

  • Player model
  • A bunch of score card stuff
  • Ball trails with player color (example)
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