Welp it happened again, Signed up for a hack club event then forgot about it till I was already past 10 hours on multiple projects 
Anyways, this is a mod for a unity game called Normal Golf Game by Luke Muscat (The guy that made Fruit Ninja and Jetpack Joyride). It adds multiplayer.
Currently it supports 2 different frameworks (Photon Fusion and Steamworks). This is because I’m lazy i set up the whole thing to work with fusion first instead of just learning steamworks.
Fusion has a free version that works with unity, but it has a 20 player limit. Steamworks is free and has no player limit, which is why it’s better. BUT normally photon fusion is easier to set up with unity, and I already know it so thats why I started with it.
I learned at about the 6 hour mark that photon fusion is only easy for unity… when you are not modding.
I also made the mistake of not setting up git at the start so when I swapped over to Steamworks I would have to start a git repo or just delete all of my code.
So I did neither and added a Steamworks build option and a Fusion option so that I could build for both of them.
(I set up a git repo at after a little while tho)
Oh btw the game isn’t even out yet, I made all of this for the demo.
Learning Steamworks was really easy but hindsight is 20/20 or smt ig.
I even filmed a trickshot with it
Pics in order
- Pic of Room host/Join menu
- pic of the shot perceptive of that trickshot i hit (Other player is visible as a cylinder)
I wish I had more to show, but this is it for now
If anyone has any ideas on what the player model should be I am very open to suggestions.
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