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10h 6m 57s logged

OmoriOS devlog #5

Wow i might have lied. It certainly hasn’t only been a day or two.


I know this isn’t going to seem like a lot changed since my previous dev log, but heck, I’ve fixed a LOT of bugs. And I decided it was better to fix them now instead of letting the problem marinate.

why the heck do you have so many problems???

While writing the code, I ignored a lot of naming conventions, which uh, might have caused me a bit of trouble. (lie #7 or smth I forgot that much alr) Also, since I had so many html elements, making the ones I needed visible and invisible at different times was a pain in the butt.

what bugs?

fatal:

-interacting with the laptop twice would not show anything
-exiting the laptop was impossible (since z is for exiting and interacting at the same time :cryin: save me it took so long to fix it)
-conditionals would not reset after exiting (THERE WERE CONFLICTING STATEMENTS IN THE CODE I HATE LIFE)

minor inconveniences:

-two instances of the same would appear for seemingly no reason (turns out it was cuz i didn’t delete them after they became redundant)
-some elements were still on the screen after I had EXPLICITLY told them to stay away (THERE WERE MORE CONFLICTING STATEMENTS IN THE CODE!!!)

what now??????

I WILL add more interactive objects soon, I promise. I swear. I vow. And I WILL add games. I promise. I swear. I vow. Can you guys handle jumpscares?

got a question for you all

HOW THE HECK DO YOU GUYS CODE SO FAST. LIKE WDYM YOU CAN PUMP OUT THAT MANY FEATURES IN A FEW HOURS. I WAS JUST DEBUGGING AND CLEANING UP CODE FOR 9 HOURS. AM I JUST INCOMPETENT??? :cryin:

yeah i gotta fix the clock ik

but now you can interact with it infinitely :DD without any problems :DDDDD

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Comments 5

@Mrkalidas

Wow amazing work 🎉👏🏼

@Cassetu

Coool!!!

@a-fun-gi

Lovely

@boredon

this is the funniest devlog i’ve read so far. don’t stop making these :DD

@azure

OMORI MENTIONED!!!