Analog Vector Calculator
- 2 Devlogs
- 2 Total hours
Add two vectors with a analog mechanical mechanism!
Add two vectors with a analog mechanical mechanism!
I have spent the past hour of code time trying to make bevel gears…
Bevel gears, as it turns out, are somewhat complex. All that haves to
happen is that the teeth need to mesh, but getting there is difficult.
The biggest problem that I have is that to make the teeth fit with the
angle of the gear (45 degrees), the teeth have to shrink the farther
up they go.
What I’m going to try next is to have the teeth built to always mash at a
specific angle (20 degrees) and than change the angle of the base of
the bevel gear to add up to 90 degrees.
That’s it for this devlog. My bad for the large amount of time this log
covered. It’s just that I am very new to CAD so, the fallowing devlogs
may also cover a lot of time.
This is my first devlog on this wonderful little project of mine!
The idea it that there will be two input vector displays that can be moved about and the sum of the vectors is shown in a third vector display.
No more Rust scopes
Because this idea is kind big for my first CAD project I might have to shrink the scope to only having 1D vector inputs instead of 2D.
I am currently working on a differential like gear system that add the drive shaft’s rotation to the output shaft but not the other way around!
I have absolutely no clue how long this project will take or how difficult this will be, so, I might need some help along the way!