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Basic movement and tileset
I implemented a simple movement system based off of a previous game, and set up a tileset so that I could build and test levels.
I Also added some CC0 assets for testing purposes (I’ll change the assets later–I don’t really think they fit the style I’m going for) and set up the Hackatime extension. No actual gameplay mechanics yet, but I’ll do some testing and create some soon.
I’m planning to implement sets of rules that change for each run, and the player will have to figure out how the rules work in order to progress and complete the run.