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6h 31m 32s logged

Devlog #1:
Welcome to my first devlog:
The game I’m developing is called Every Bite Counts.
It is a story-driven educational game about food waste and junk food, encouraging players to make healthier and more sustainable choices.
The inspiration for this game came from one of my previous concepts, Escape Cave, which explored themes of hope and despair, light and darkness, and the difficult choices people face. While this new project has a different setting, it continues the idea that our choices have meaningful consequences.
link:https://theodora-sin.github.io/Esacpe-Cave/
The main motivation behind Every Bite Counts is the huge contrast between malnutrition and obesity around the world. While many people have access to more food than they need and waste large amounts of it, millions of others do not have enough nutritious food to live healthy lives.
🛠️ What’s New

  1. Created two playable characters (one boy and one girl) so players can choose who they want to play as.
  2. Designed the start screen and the first school cafeteria scene, where dialogue introduces why many students prefer junk food over healthier meals.
  3. Started developing the first mini-game, where players have 30 seconds to catch healthy foods while avoiding junk food. At the end of the game, players are presented with educational facts about healthy eating.
    🔮 What’s Next:
  4. Create the second story scene, set on the street, along with dialogue introducing food waste in the local community.
  5. Design the second mini-game, which will focus on food waste (the exact gameplay is still being planned).
  6. Continue expanding the story and adding more educational facts throughout the player’s journey.

Thank you for following the development of Every Bite Counts! More updates will be coming soon.

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Comments 1

@izyaan_sohaib

like the art, rly cool