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RaptorRush

  • 2 Devlogs
  • 10 Total hours

Velociraptor minigames: Wario-Ware style!

Ship #1

I created a velociraptor-themed WarioWare-like game, with platforming, clicking, and catching minigames. The project includes music and unique win and lose screens. The most challenging part was getting the falling items to work for the catching game. I ended up having to make unique scenes for each item that I then spawned in using a random choice. I am proud of pushing my abilities as a Godot developer further, as I have some experience with the platform but have never created this sort of connected minigame experience. The game can be easily tested at the demo URL on itch.io, with no log-in necessary.

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4h 54m 37s logged

Triple Threat

Minigame 3 is a catcher minigame, where players try to catch falling “food” items in a small bucket. Just avoid the meteorites, or you might go the way of the dodo.

Our settings also has simple but basic functionality: swap between fullscreen and windowed mode, and turn music on and off.

Speaking of music, we now have background music and special jingles for winning and losing, alongside the addition of victory and death screens. Avid gamers might recognize the tunes…

With all of this added, RaptorRush is ready to rumble!

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5h 14m 26s logged

The Guided Sections

I have recreated the base content from the WarioWare game guide:

  • Title Screen
  • Lives System
  • Platforming Minigame
  • Clicker Minigame

My game puts a prehistoric twist on it, with a much more prehistorically accurate velociraptor than in most movies.

Next, I’d like to come up with an idea for a third minigame and implement that.

Also, the settings page doesn’t really exist right now, but that’s an issue for later.

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