WarioCat Game
- 1 Devlogs
- 4 Total hours
A game full of short minigames! (Make a WarioWare-Style Game Mission)
A game full of short minigames! (Make a WarioWare-Style Game Mission)
At the beginning, I looked through all the mission guide steps and quickly understood one thing:
Trying to make a game without knowing Godot and GDScript is not a good idea.
I have a little experience with Unity. I made some small mini-games with it before. But Godot is completely new for me, so I needed to start from the beginning.
First, I searched YouTube for some Godot courses and lessons. But after watching some of them, I realized this was not the best way for me to learn.
I don’t want to learn random things and then try to make a game. I already have a game in my mind. I need to learn only the tools and knowledge I need for my own game.
I decided to use AI as my teacher and learn step by step while building.
First, I gave the mission guide to ChatGPT and asked it to help me create a master prompt. I asked ChatGPT to ask me questions first, so it could understand what I wanted. After answering, I got a prompt describing my game.
I used ChatGPT for this because it mastered on textes. I decided to use ChatGPT mainly for creating the prompt.
After that, I used the finished master prompt with DeepSeek in Expert Mode.
I use AI tools only on free plans, so I did not want to stop if I reached a limit. I also thought DeepSeek could be useful for working with a large prompt.
After sending the master prompt, I started building.
My first step was learning:
After that, I started making my main menu.
I wanted 3 buttons and a background image. Each button needed 3 styles:
I made the pixel art using LibreSprite. I created the background and buttons, then saved as .png files.
I added the images using Theme Overrides -> Styles.
At first, everything worked, but the hover effect was too simple.
So I decided to try animations.
I explained my idea to the AI, and it helped me understand animations in Godot.
I created an entrance animation where the buttons appear when the scene starts. I also made hover animations for when the mouse moves over and leaves.
Then I wrote two scripts:
I had problems. The code was often correct. The real problem was that I did not fully understand how things worked.
I used:
mouse_entered.connect(_on_hover)
mouse_entered.connect(_on_unhover)
At first, I did not know about mouse_exited. After searching and asking questions, I found it and fixed my script.
I wanted to add a custom cat paw cursor. I explained the idea to the AI, learned how to make it, and got it working.
You can see the result in the video below.
The background needs more details, and the button colors do not look very good yet. Honestly, the current version is still a little ugly.
But I am not only making a game. I am also learning a completely new skill and learning how to use Godot. This process is already a very good experience for me.
I am still learning, but step by step, I am turning the game from my imagination into something real.
More updates soon!