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Baguette Ware Game

  • 3 Devlogs
  • 3 Total hours

A marioware game but baguette based. Inspiration from my slack id's display name!

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1h 15m 33s logged

Hiya :hii: Devlog no. 3!
Well made a lot of updates in this one, made the ingame timer nodes, created a player and started work on the first minigame :yay:
I will be using complete movement player sprites which I made using MSPaint :lol: Well, let’s get started on making the Game now :lessgoo:

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49m 45s logged

DEVLOG 2 :rahh:
Created global script part, additionally added level_scene and created custom bg for it ( main-menu but orange :shrug3d: )
Also made the life’s as Baguettes :orpheus-baguette:
Check the repo lol, every single item is a random name :wiltedrose: Now I will be beginning work on the minigames themselves and have thought of the first game to be a runner-platformer rather than the guide suggested basic platformer :mhm:

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46m 11s logged

Hey :hii:
Well I guess this is my 2nd actual project on stardance huh :mhm:
So, i introduce to you, BAGUETTE-WARE :yay: |
a marioware game inspired by my slack-id.
Well let’s talk about the project. Turns out I was using GODOT 4.3 which is pretty old now :sad: and following the guide was a really big problem for me. Visual glitches on the editor’s side took me 15~20 minutes to debug (still isn’t fixed yet btw) but at the end I got it working and finally finished the MAIN MENU :lessgoo:
Well here’s a picture of the initial edit of the main menu :downdownvote-bottom: (I also took like a hour to make that bg :yay: )

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