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I am making a game where you can control a magnet which attracts a wrecking ball in space. There will be enemies and asteroids in the environment. You can destroy the asteroids to get certain ores, which you can use for upgrades later on. You have to try to survive as long as possible, and collect as many resources.

I am currently not sure which path I should go:

  1. Make it so each time you play, there will be an xp bar, which fills up as you defeat enemies. Once it fills up, you can choose an upgrade which will help you survive.

  2. There is no xp bar, but instead, after you die, you can use the ores collected to choose permanent upgrades.

I would really appreciate any suggestions or feedback.

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@bawad2

I feel like the XP bar system would be more fun for short gameplays while the Other one would make for a better gameplay loop. I recommend you make 2 modes for the game( So you can focus on making one now and can later work on the other one.). Make the first one a quick play mode and the second one as the main game. As for now I think you should focus on the first one

@StarCoder

I decided on doing the second option, because I couldn’t get the wrecking ball physics working right for fighting, so I wanted to focus more on the mining part. There will be enemies, but they will be a secondary focus.