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New Chef

  • 3 Devlogs
  • 7 Total hours

New Chef is a skill-based cooking game inspired by Cooking Fever. It uses simple graphics but swaps annoying paywalls for deep strategy. No Gems or Wait Times: Upgrades are instant. Progress depends on skill, not your wallet. Supply & Rot Mechanics: Manually order ingredients. Balance stock carefully, or food will spoil and rot! Order Rejection: Dismiss impossible orders to keep your kitchen service moving smoothly. Rich Customers: VIPs demand complex dishes but pay massive tips for fast service. Dynamic Patience: Wait times change constantly. Buy restaurant decorations to boost customer patience. Chef Wardrobe: Unlock outfits that look cool and grant minor gameplay boosts. By removing predatory timers and adding inventory management, New Chef turns a repetitive clicking game into an addictive tactical simulation.

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4h 3m logged

  New Chef Devlog #4

What I worked on:

  • Implemented a persistent Save System using JSON that automatically preserves player progress (capital, served customers, ingredient stocks, tray items, and station upgrades) across sessions.

  • Upgraded file handling to use absolute directory resolution so the save file reliably creates in the exact script location regardless of execution environment.

  • Added holding tray state tracking to ensure burgers, fries, and drinks staged on trays are accurately saved and restored.

  • Refactored station state handling and event logic for better stability across all kitchen stations.

Fixed:

  • Resolved file directory tracking bugs where save data wasn’t being recognized across different IDE environments.

  • Fixed an issue where items sitting on the holding tray were lost upon exiting the game.

  • Cleaned up event loop input collisions across station keybinds.

(Sorry for the delay on this update. Ran into a few save-state and file path bugs that took a bit longer than expected)

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1h 10m 50s logged

New Chef Devlog #3

What I worked on:

- Improved the restaurant systems and expanded the kitchen interface.
- A redesigned supplier tablet with clickable ordering buttons.
- Multiple supply options for burgers, fries, drinks, and future ingredients.
- Locked supplier slots for future content.
- A second locked fryer in the Fries Station.
- A second locked drink dispenser slot in the Drink Station.
- Improved station layouts and interface organization.

Fixed:

- Missing locked equipment labels.
- Issues with the supplier tablet display.
- Layout problems with the kitchen stations.

Next steps:

- Add burnt food.
- Add stock deliveries with delivery timers.
- Add a save game system.
- Begin implementing customer patience.

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2h 10m 55s logged

New Chef Devlog #2

What I worked on:

  • Expanded the kitchen system by adding more cooking stations and improving the restaurant layout.

Added:

  • An 8-grill layout for the Grill & Stock Delivery area.
  • A system for locked grill slots that can be upgraded later.
  • Burger cooking with a timer and progress bar.
  • Random customer orders.
  • Money and customer served tracking.
  • Improved the kitchen structure to prepare for future - upgrades and more recipes.

Next steps:

  • Add stock deliveries.
  • Add more food types.
  • Add customer patience.
  • Add upgrades for kitchen equipment.

(forgot to do the first devlog, so lets just call this the second one 🙃)

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