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3h 13m 31s logged

πŸ‘¨β€πŸ³ New Chef Devlog #6

What I worked on:

  • Implemented 2-minute daily shifts (120s) with progressing daily revenue targets and day counter tracking.
  • Created the Chef Wardrobe Customisation Station (Key 5) allowing players to buy and equip outfits like Golden Apron and Master Black.
  • Added Fast Grills, Fast Fryers, Fast Drinks, and Anti-Burn Tech upgrades to the Ordering Tablet (Key 6) to boost kitchen efficiency.
  • Rebalanced Drink Station economy: updated dispenser unlock costs ($0, $175, $275, $375) and raised wholesale Drink Supplies pricing to $20.
  • Added manual order rejection at the Customer Counter using X or Backspace’.
  • Integrated day progress, equipped outfits, and all appliance speed upgrades into the JSON save/load architecture (save.json).

Fixed:

  • Fixed drink pouring duration calculation to dynamically read fast_drink_upgrade speed settings.
  • Resolved save file loading errors when reading saved profiles missing upgrade and wardrobe dictionary keys.
  • Cleaned up HUD alignment to neatly accommodate shift timers, active outfit name, and stock counters.

Next things:

  • End-of-shift profitability summary screens.
  • Expanded Wardrobe options with headwear and accessory slots (and things that make them useful).
  • Cleanliness and maintenance indicators for grills and fryers.
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