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π¨βπ³ New Chef Devlog #6
What I worked on:
- Implemented 2-minute daily shifts (
120s) with progressing daily revenue targets and day counter tracking.
- Created the Chef Wardrobe Customisation Station (Key 5) allowing players to buy and equip outfits like Golden Apron and Master Black.
- Added Fast Grills, Fast Fryers, Fast Drinks, and Anti-Burn Tech upgrades to the Ordering Tablet (Key 6) to boost kitchen efficiency.
- Rebalanced Drink Station economy: updated dispenser unlock costs ($0, $175, $275, $375) and raised wholesale Drink Supplies pricing to $20.
- Added manual order rejection at the Customer Counter using
X or Backspaceβ.
- Integrated day progress, equipped outfits, and all appliance speed upgrades into the JSON save/load architecture (
save.json).
Fixed:
- Fixed drink pouring duration calculation to dynamically read
fast_drink_upgrade speed settings.
- Resolved save file loading errors when reading saved profiles missing upgrade and wardrobe dictionary keys.
- Cleaned up HUD alignment to neatly accommodate shift timers, active outfit name, and stock counters.
Next things:
- End-of-shift profitability summary screens.
- Expanded Wardrobe options with headwear and accessory slots (and things that make them useful).
- Cleanliness and maintenance indicators for grills and fryers.
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