π¨βπ³ New Chef Devlog #5
What I worked on:
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Expanded the drink station to 4 soda dispensers with progressive unlock costs ($0, $100, $150, $200) controlled using keys D, F, G, and H.
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Added 3 customer types: Regular, VIP (pays 2x cash, but has 50% patience), and Easygoing (has 150% patience).
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Created a Tip System that awards a +$5 bonus when serving customers when their patience meter is above 80%.
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Implemented Combos & Side Orders (e.g., Burger + Fries + Drink) requiring full tray orders and yielding bonus cash.
Fixed:
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Resolved backward-compatibility issues when loading older
save.jsonfiles missing the new drink dispenser tracking keys. -
Fixed order fulfillment logic so the space bar finds and deducts all items required for a combo orders.
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Adjusted customer card UI layout and color rendering to correctly accommodate customer type badges and tip indicators.
Next things:
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Equipment upgrades (e.g., faster cook times, anti - food burning).
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Wardrobe customisation features for key 5.
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Shift timer and daily earnings targets.
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Rejecting orders
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