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3h 11m 12s logged

πŸ‘¨β€πŸ³ New Chef Devlog #5

What I worked on:

  • Expanded the drink station to 4 soda dispensers with progressive unlock costs ($0, $100, $150, $200) controlled using keys D, F, G, and H.

  • Added 3 customer types: Regular, VIP (pays 2x cash, but has 50% patience), and Easygoing (has 150% patience).

  • Created a Tip System that awards a +$5 bonus when serving customers when their patience meter is above 80%.

  • Implemented Combos & Side Orders (e.g., Burger + Fries + Drink) requiring full tray orders and yielding bonus cash.

Fixed:

  • Resolved backward-compatibility issues when loading older save.json files missing the new drink dispenser tracking keys.

  • Fixed order fulfillment logic so the space bar finds and deducts all items required for a combo orders.

  • Adjusted customer card UI layout and color rendering to correctly accommodate customer type badges and tip indicators.

Next things:

  • Equipment upgrades (e.g., faster cook times, anti - food burning).

  • Wardrobe customisation features for key 5.

  • Shift timer and daily earnings targets.

  • Rejecting orders

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