Fruit fall
- 3 Devlogs
- 4 Total hours
I am making a game about catching fruits falling from a tree and avoiding bombs. The game is made in vs studio with c++
I am making a game about catching fruits falling from a tree and avoiding bombs. The game is made in vs studio with c++
Devlog 3: I finally finished the menu(i added a button to turn off/on the music)! Also i started working on the gameplay: i drew the background and added a basket texture that will appear instead of the mouse’s arrow and made the start button functional.Next i will finish the gameplay :)
Devlog 2:
I almost finished the menu. I drew the background image for it(you can see a timelapse down in the video), added the buttons: the play one(doesn’t work), stats one(also doesn’t work), exit(this one actually works, as well as the next ones), one that redirects you to a form to give feedback about the game and one that redirects you to my github profile to check out other games.
The hardest part was adding the 2 buttons that redirect you since the procedure differs depending on OS(operating system if you didn’t know). To solve that i made a function that (theoretically) detect which OS the device is runnig and that adjusts the command, tho i could only test it for windows and it works correctly.
Also i spent some time debugging the code because the background image wouldn’t show up - it turns out i set the origin wrong :|.
Devlog 1: I have started a new game : Fruit fall. The idea is simple: you have to catch as many falling fruits as you can. If you catch a bomb or let a fruit fall to the ground you lose a heart. If you lose 3 hearts you lose. For the first day i did an intro screen that will play for the first 3 times you enter the game. The intro screen show what you see below and the fades away. Tommorow i will create the menu and some functions. Also i will try to post the journey on youtube. This is the channel: https://www.youtube.com/@Violentshrimpproductions