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nurofenracealasigripa

@nurofenracealasigripa

Joined June 27th, 2026

  • 9Devlogs
  • 2Projects
  • 1Ships
  • 15Votes
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1h 7m 42s logged

Devlog 3: I finally finished the menu(i added a button to turn off/on the music)! Also i started working on the gameplay: i drew the background and added a basket texture that will appear instead of the mouse’s arrow and made the start button functional.Next i will finish the gameplay :)

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1h 30m 59s logged

Devlog 2:
I almost finished the menu. I drew the background image for it(you can see a timelapse down in the video), added the buttons: the play one(doesn’t work), stats one(also doesn’t work), exit(this one actually works, as well as the next ones), one that redirects you to a form to give feedback about the game and one that redirects you to my github profile to check out other games.
The hardest part was adding the 2 buttons that redirect you since the procedure differs depending on OS(operating system if you didn’t know). To solve that i made a function that (theoretically) detect which OS the device is runnig and that adjusts the command, tho i could only test it for windows and it works correctly.
Also i spent some time debugging the code because the background image wouldn’t show up - it turns out i set the origin wrong :|.

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55m 33s logged

Devlog 1: I have started a new game : Fruit fall. The idea is simple: you have to catch as many falling fruits as you can. If you catch a bomb or let a fruit fall to the ground you lose a heart. If you lose 3 hearts you lose. For the first day i did an intro screen that will play for the first 3 times you enter the game. The intro screen show what you see below and the fades away. Tommorow i will create the menu and some functions. Also i will try to post the journey on youtube. This is the channel: https://www.youtube.com/@Violentshrimpproductions

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Ship

I remade the classic tic tac toe game in vs studio with a cozy vibe. I really like how it turned out. The code tho... please mind it, it is attrocious :] Hope you enjoy playing! :)
Also, the "try project" button is a video demo. To play it you need to go to github

  • 6 devlogs
  • 9h
  • 6.61x multiplier
  • 60 Stardust
Try project → See source code →
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1h 20m 52s logged

Devlog 4:
Added the third round and made a function that checks the players moves and tells the computer how to block them(this one took a long time since it checks using if statements) then added the fourth round.
Also the game was freezing whenever the computer had to give a random move during round four instead of blocking your move. It turns out it was a bug with the logic inside the loop that generated the move.

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1h 32m 3s logged

Devlog 3:
Made the ai for the first computer move and made it so that you can now put a x anywhere on the board(not only in the first square like previously).
Also put the code for the first and the second round in a separate function to keep main organized + polished the code a bit(it will get messier as more rounds are added)
I started thinking about fourth rounds logic and i think my approach will not be that efficient as it will use if statements :|

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1h 2m 15s logged

Devlog 2:
I added the board model, made the X and the O drawings + made the first square functional. Next i will make the rest of them functional and the computer algorithm. Also, i made both menu buttons functional :)

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47m 18s logged

Devlog 1:
I made the background for the menu and for the game + the play and exit buttons. Next i will make both of them functional
Also tought i would be funny to have a smiley face after the tic-tac-toe banner :]

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