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M.I.S.E (Milorad Interactive Slides Engine)

  • 10 Devlogs
  • 15 Total hours

I am building an engine that you can use to make visual novel type games like I used to do in goog'les slide's the plan is to make a scripting language that gets interpreted by a bundled exec

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2h 8m 5s logged

I procrastinated trying to get the gradients look look smoother with random noise, ended up removing it because it was drawing like 700,000 pixels with RNG and made the menu run at like 3 - 10 fps lol.

I also added a credits part of the main menu that reads out of ./data/credits.txt and displays the credits on screen, the slider from the last devlog has competition now!

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1h 48m 31s logged

I now have made text appear on screen like it’s being printed out, making that really threw up a fight because of newlines taking up two characters in an array and only listing as one (I think) that has lead to me counting every \n in the text and compansating for it.

I have made a settings menu for setting the text speed with the world’s worst slider

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2h 13m 32s logged

trying my best to get characters showing up on screen, it has been surprisingly difficult as I have to load in each character, expression and what the expression is titled, I then have to match the right one to the one that is requested in the text input in the slide file almost there though :3-blahaj-spinning: :3

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