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3h 24m 10s logged

Second minigame finished!!!
This one is just like classic Whack-a-mole games. You have to hit all the moles in time to win!

This minigame was actually the quickest and easiest thing to code so far. (Though i did spend an embarrassingly long time on the art)
Instead most of my time in Godot was spent polishing some things I didn’t like too much yet.

The coins in the first minigame float up and down now. I forgot to do this when I first made them.
Instead of just disappearing, your lives, which are tickets, rip in two then fade away when you lose a minigame.
Lastly, I put an indicator before each minigame to show what it’s controls are. Such as arrow keys or mouse. Then when the minigame starts it shows in big text on the screen what your goal is. For example on the platforming minigame it says COLLECT


Sorry for the longer devlog, I had a lot of little things I did I thought were worth sharing. Im really starting to like how this is coming along, so you can expect to see more devlogs from me soon.

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