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TomatoWare

  • 3 Devlogs
  • 5 Total hours

Play as a little piece of bread collecting all the tomatoes needed for a nice... sandwich...

Ship #1

I built TomatoWare, following the tutorial. It was quite hard, I know my english isn't the best and that it was my very first time using godot after many many years, but even with the tutorial I had something I couldn't understand easily. I wanted to complete this project to get started into GameDev with Godot, and I think this covered the very basics and had me familiarize with the UI. Overall I liked doing this even tho I found it difficult.

Anyway the game has these Minigames:

Tomato parkour, jump around and try to get all tomatoes before time ends!
Tomato reflex, click all the tomatoes before the time ends!
Tomato rain, try and catch most tomatoes and you will win!

I even did all the art by myself, but for the clouds on the background I used a free image because I couldn't come up with any decent one. Unfortunately I don't know how to make sounds by myself so there is no audio.

Try project → See source code →
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2h 28m 55s logged

Devlog 3

Finished?!

Yup, I finished the project. It was quite hard at the start even when following the tutorial but I managed to get everything done. I did all the drawing myself (apart from the clouds) so it’s not the best looking game nor the most mechanic advanced one. But I wanted to do this mission to get to know Godot because I always admired GameDev but never actually built anything, and also I got a game idea in mind, I’ll try to sketch the basics next week probably.

Byeee!! :)

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53m 34s logged

Devlog 2

New art?

So I realized that whatever I drew before was really bad so I decided to spend some time thinking about about what to use as the character and overall aesthetic. So I decided to use a little bread guy (i drew him, not the best) as the character. Also I changed the main menu background and also for the levels I got some better clouds.

Byee

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1h 58m 12s logged

Devlog 1

I suck at making games lol

Today I wanted to try and make a game with Godot, so I thought it would be a nice idea to start with the mission so I could understand the environment and how it worked… I am 2 hours into the guide and I completed my first level (ignore the ugly assets but I tried my best) and I am finding it so hard for some reasons, even with the guide.

After this mission I’ll probably have to still look at other tutorial…

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