@polarizedGale1 on Fragments · 18 days ago 5h 39m 25s logged I finally got time to work on this again. I cleaned up the code a bit and made maze generation generic over any size. I also collapsed the 2d maze to be 1d to hopefully help with cache locality under certain actions.
@polarizedGale1 on Fragments · 18 days ago 5h 39m 25s logged I finally got time to work on this again. I cleaned up the code a bit and made maze generation generic over any size. I also collapsed the 2d maze to be 1d to hopefully help with cache locality under certain actions.
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