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polarizedGale1

@polarizedGale1

Joined June 1st, 2026

  • 9Devlogs
  • 2Projects
  • 0Ships
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4h 4m 5s logged

I added proper collisions for the maze that is generated. I also added proper font sizing options, fixed web platform compilation, created a GUI start screen, properly modularized the the code to be based off the tile size, and refactored some of the code.

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3h 19m 54s logged

I added working maze generation based off the sidewinder algorithm using bitwise operations for the maze creation. Each level is procedurally generated and randomly places the picture frame fragment in the level. I temporarily removed collisions for moving outside of the map. I now need to add collisions with the maze and to clamp the camera to the screen.

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1h 16m 25s logged

Finished up the starting animation but without any of the proper artwork. Everything is smooth and I refactored the animation code into a function.

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1h 2m 34s logged

I setup better movement, a basic tutorial flow, and changed some colors. I also changed the font to be rendering Iosevka instead of the default font and sub-setted to minimize bundle size.

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1h 53m logged

I properly linked raylib using it’s template. This took a while because nix makes stuff very odd to package and build when it requires dependencies. I also got proper 2d movement working.

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3h 51m logged

I added a draw image to render to which should making screenshots in the future possible. I also managed to get rid of all the validation warnings when resizing.

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4h 12m 3s logged

I created the project boilerplate and setup the swapchain properly for a browser. I managed to fix all the vulkan validation warnings and added utility functions to make further development easier.

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