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WarioWare Game

  • 9 Devlogs
  • 16 Total hours

A game full of short minigames! (Make a WarioWare-Style Game Mission)

Ship #2

https://prodevmod.itch.io/retrominigames Here is my final warioware game I am proud of it (v3.0 coming soon):
In this version I implemented:

  • A training mode for free access to all levels without any loser or winner screens
  • Two new Levels
    • Level 4: The collecting game: Dont let any console hit the ground use arrow keys (no jump available)
    • Level 5: A streetfighter low quality knockoff: The pc in the hard mode is kinda chalenging I guess. Use z to shoot projectile and x to punch!
  • Custom sprites and bgs:
    *I worked on making a more user friendly enviornment
  • UI enhancment
    • Better UI and UX with custom font and buttons I customised
Try project → See source code →
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2h 49m 35s logged

Bro I Finished level 5!TS is peak Take a look at the play through and the screenshots!! In this session I:

  • Added custom Font and replaced the classic one
  • Added a 5th minigame
    • 1vs1 Streetfighter low quality inspired
    • PC enemy logic that gets better the Harder the mode you have on.
    • 20-17 minutes for the acual game depending on mode
    • X button for punch
    • Z button for superpower named kick
    • Health bars
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1h 0m 10s logged

Just finished Practice mode implementation and I started working on Level 5 (ts gonna be peak) follow me to see final project.(after finishing Level 5 and making some UI I am gonna ship.Plus I changed basically the whole game structure so that someone can practice on only one level and not have to finish the rest levels to re enter practice-mode!

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2h 14m 43s logged

So I basically added a 4th minigame that is the flappy bird in horizontal inspired my garfield game i used to play on friv in 2020. You basically have to catch all the retro consoles and lot any fall to the ground I ll add more consoles before re-publishing the game.Now I will be brainstorming for what should be my 5th minigame while adding a practice interface for users and to make it easier for me to test the game!!! 1hr of the 2 I logged is me drawing btw!

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Ship #1

Finished the WarioWare game I dont have much to add bcs most of it was guided and I didnt have prior experience w/ godot so here are all the game features:

  1. Menus & Navigation
    Title Screen / Main Menu: A classic Main menu with Start Game, Settings, and Qui* options.
    Settings Screen: 2 toggle buttons and a Back button: Easy, Medium, and Hard modes and switch Music On/Off.
    Timer Screen: A scene to transition between Levels.
  2. minigames (3 Total)
    Minigame 1: Collect All the Batteries!
    Minigame 2: A clicker minigame!
    Minigame 3: Flappy Bird Style game with my sprites which features a scrolling background and challenging gaps to navigate through.
  3. Progression & Difficulty System
    Modes: Three distinct difficulty settings (Easy, Medium, and Hard) that scale game parameters (like timer duration and speed).
    Lives System: Players start with 5 hearts. Failing minigames reduces your life by 1.
    Win/Loss Conditions: Complete all 3 minigames to reach the victory screen, or run out of lives to trigger the game over sequence.
    About flappy bird+ I made a 2d node called tubes added 2 mesh instances i then customized to look like brick poles and I added an Area2d with 2 collision shapes 2d atached.I attached that node a script that moves the entire node left at a constant speed of 250 and detected if the custom character2d I made (the one with the jetpack) collided with the poles and then emits a signal which is caught by the main script and is handled like a lose condition in every other minigame! the gravity is a constant speed added to the velocity.y of the caharacter and the rest is basically boillerplate
Try project → See source code →
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52m 50s logged

So I play tested the shi out of the game and found many dumb mistakes I had made. ex. When you pressed the music off or on button the gamemode would change too! I added some comments to the code so in a few weeks wen I try WarioWare 2 and I have forgotten everything about godot I ll have something to remind me the code’s functionality and structure.I look forward to updating this game and creating who knows how many minigames but regardless the final stats are:
-3 minigames
-Winner/Loser screen with navigation buttons and custom text

  • All the sprites I made
  • A title_screen with start/settings/quit options
    -A settings screen with mode toggle/music toggle+ back button
  • A timer_screen for transitioning in between levels
    That’s All read my readme for more info!!!!
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53m 9s logged

I finished all the other screens and also adde music so:
-I Made the settings scene
-I made a game_over_scene and a winner_scene

  • Added Music tracks
  • Added easy-medium and hard modes
    -Added music toggle
    I think I am ready to ship
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1h 41m 6s logged

Soooooooooooo I made a flappy bird game with scrolling background and chalenging gaps I have now a total of 3 minigames.In this session:
-I made Flappy bird
I am thinkin of staying at 3 minigames so that I can unlock warioware 2 and see if there is any guide I cn follow to make the coding easier and then reach 5 minigames.In the nex session I will make the settings screen along with the winner and loser screens!

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1h 51m 44s logged

So I made 2 minigames I am gonna aim for 5 so I am abt to lock in super hard. Anyways in this session I:
Finished minigame_1
Created minigame_2
Basically I just followed the guide and tried to understand the code which turned out to be usefull because some coding structures where a bit outdated so with a quick youtube search I was able to find a solution cs I understood the code!That’s all I didd!!!

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3h 13m 58s logged

I spent 1.1h drawing on pixilart but I ve succesfully made the menu (settings button takes you to a blank screen) and I ve completed the 2/3 of the first minigame. This guide is lowkey fire altho I would appreciate a deeper explenation of the code but the code comments are enough.I am thinking of adding retro tech style font.I am making everything from scratch in regard of the icons so that is way it took me that much time.So we got:

  • Functioning Menu with:
  • Start Game button
  • Settings button
  • Quit button
  • A functioning minigame transition screen
    -A Player sprite
    -A Minigame where the user can wander
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