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9h 10m 23s logged

final stretch! :fear:

this is just final fixes before shipping, so here’s a list of what i did:
 

  • fixed some shadow banding issues
  • made transmissive objects cast partial shadows
  • changed the fresnel calculation
    • before, fresnel was making edges darker instead of reflective
  • changed the specular calculation for transmissive objects
    • was making them hazy
  • changed the alpha mapping
    • it looked weird ig
  • fixed serialization
    • caused crashes on load
  • readme overhaul
    • it was old
  • spent 13 billion epochs debugging the windows exe
    • i hate windows
  • github release
     
    im excited (and super nervous) to ship, i hope i can get a good multiplier!!!!
     
    this project was super fun to work on, and this will definetly NOT be the end for it :)
     
    if you like this project you should totally star the repo
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