final stretch!
this is just final fixes before shipping, so here’s a list of what i did:
- fixed some shadow banding issues
- made transmissive objects cast partial shadows
- changed the fresnel calculation
- before, fresnel was making edges darker instead of reflective
- changed the specular calculation for transmissive objects
- was making them hazy
- changed the alpha mapping
- it looked weird ig
- fixed serialization
- caused crashes on load
- readme overhaul
- it was old
- spent 13 billion epochs debugging the windows exe
- i hate windows
- github release
im excited (and super nervous) to ship, i hope i can get a good multiplier!!!!
this project was super fun to work on, and this will definetly NOT be the end for it :)
if you like this project you should totally star the repo
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