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2h 50m 53s logged

Dev Log #7
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Another prosperous coding session today!
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I have added the following features:

Correct bullet orientation
Sound effects
Tiled surface (no collisions)

I also had to change the screen size as its height and length needed to be divisible by 16 in order for my tiles to be used easily.
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I added the pytmx python library to allow me to use Tiled, a software that makes level creation very simple and quickly repeatable.
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It should significantly increase my workflow speed when I get far enough in development to actually be making levels.
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I also did some fine tuning on the strength of recoil, making it stronger but controllable.
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Additionally, I increased the speed at which the gun rotates in air to make aiming more difficult but still manageable.
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Overall, 7/10 work day today.
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By next devlog I hope to have some of the following complete:

Working collision
Finish goal that takes you to the next level
Possible moving colidable tile
Bullet limit and UI to show this

I’m back in business now, regained most of the knowledge I lost from my 1 week hiatus. Wishing future me luck for the next devlog!
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And all you others out there as well. STAY DETERMINED!!!!!

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Comments 2

@arjun_

really seeing the progress, looking good!

@ShinyMist

thanks so much, once i figure out how tiles work I will be unstopable!