Dev Log #6
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I have made some absolute serious progress!!
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I have added:
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Working recoil
In-air gun rotation
Aiming phase and playing phase (turning aiming guide on and off)
Dotted aiming guide
This has by far been my best coding session as of late and had little to no complications…
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Well there was one… Where my entire recoil system was built on mouse position, a mouse which only controls the direction of the bullet once and never again per level.
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So that caused me some grief. But I was able to calculate recoil based on the bullet’s movement rather than the mouse’s position.
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A bullet which would spawn and move forward from the barrel despite orientation, solving my problem and making the rest of the other features added much simpler to implement.
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In the next few dev logs I hope to have added the following:
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Make bullet orientation match barrel orientation
Add a start menu soundtrack
Bullet trail
Sound effects (e.g. gunshot, start button pressed)
Complete level (with collisions)
I hope progress continues at the rate it is, because if so, I will be drowning in stardust.
Comments 5
this is peak! keep at it :))))
peak bro keep going!!
cool project twin!!! keep going!
thanks for all the support!! much appreciated (:
looking good so far!
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