DumbFish
- 8 Devlogs
- 14 Total hours
Building a chess Engine that is good enough to beat me.
Building a chess Engine that is good enough to beat me.
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hi there!
cool project! i'd love to see what you make in the future!
for any questions, create a ticket in #ask-the-shipwrights.
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hey there!
please take the feedback of the last reviewer, a .zip is not a valid demo for a mac app. please add either the full .app file uncompressed, or a .dmg file into your github release, those are the only allowed file types for a mac app, as well as testflight/app store.
for any questions please open a ticket in #ask-the-shipwrights
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hi, cool project!! unfortunately, we are unable to accept your project at this time because it is not shipped properly so please use the guidelines described at: https://stardance.hackclub.com/resources/how_to_ship. please pick how you would like to ship your software, pypi package, app executable, etc. and follow the guide above to ship it. a .zip is NOT valid
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mrrp mrrp~ :3
your github release listed as your demo url doesn't have the executable/download for your project, please add it and resubmit.
for any questions please open a ticket in #ask-the-shipwrights
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mrrp mrrp~ :3
i'm rejecting thsi as the demo still doesn't seem to work, i've noticed you have a v1.0.2 release while your demo points to v1.0.0, if you've fixed the issue, you still need to change your demo url as that's what we test and what's submitted, we can't approve it if your demo still points to an older build!
for any questions, make a ticket in #ask-the-shipwrights
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Made changes to DumbFish to make it easier for testing, as well as fixing a bug related to how the release worked. This will hopefully be my final work on DumbFish for now.
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mrrp mrrp~ :3
i'm still experiencing the same issue as last review, please fix it and resubmit, please don't resubmit until you've fixed the issue
if you have any questions, please make a ticket in #ask-the-shipwrights as i don't really reply to dms.
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Hi,
Your project at this point doesnt seem to function correctly, as seen in the demo video it hangs and subsequently crashes on the first use. Please fix this issue and resubmit. Feel free to dm @emptiedfull for any questions.
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Hello,
Your README appears to be AI-generated, please rewrite it by hand,
If you have any questions, DM @kaboom or create a ticket in #ask-the-shipwrights.
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Hey jujharseehra!
Cool project however your demo link must be to the github releases which should contain a executable file to run. It cannot be a video demo and can you have instructions in the readme on how to run it locally from the github releases!
dm @rohan for questions
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Hi there, Your README must be in raw format. Please change your README link in your project to be in raw format. Thanks!
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I’ve finished my Chess Engine for now! I have made the code more efficient, and the engine was able to beat a Chess.com 1600 bot comfortably, probably putting it on a higher skill level than myself. In the future, I may revisit this project, but for now, I will be working on another project. I also named it DumbFish, as a parody of the famous Chess Engine Stockfish
Improved the performance of my Chess Project, but now the movement speed of the engine has significantly gotten worse. I will now need to start working on improved efficiency for the engine. However, it does look to be playing at a level similar to mine, if not slightly better. We will see in a bit if it has continued to improve.
Finally built the first iteration of my Chess Engine. While still not being quite good at the game (Likely around 700-1000 elo) it is able to play chess reasonably and in fact, was able to checkmate my younger brother (9 years old). Now, I will be continuously improving this Chess Engine until it can beat me comfortably (1600 elo) and then we will see from there. The image below is the final position, with my brother as white, and the engine as black.
Finished the evaluation function for my Chess Engine project! While this is still barely comparable to Chess evaluation on websites like Chess.com, it is actually working reasonably well now! My next step will be to actually make the engine, though this will definitely be the hardest part of the project.
Hi Everyone! I finally finished the whole chess game, adding features such as Castling and En Passant. Next, I have started building a evaluation function, similar to those on chess websites, but wayyy worse. I hope to make it half decent before I move onto the final part of my project, the Search algorithm.
Been working on my Chess Engine Project. Today, I finished the basic chessboard! It has everything from Promotion to checkmate and even Stalemate. However, my next step (Before I start building the chess engine) will be to add advanced movements, such as Castling and En Passant, and to optimize my code (So that my future chess engine moves at a reasonable speed).
Started working on My Chess Engine! I am still learning how to effectively use Pygame for the board, but I have completed my research on how to build chess engines. I shall soon obtain all of the required skills for building the chessboard, but until then, I can’t wait to learn how to use PyGame! Wanted to learn it for a long time, but never had a reason to.