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WarioWare Game

  • 5 Devlogs
  • 7 Total hours

A game full of short minigames! (Make a WarioWare-Style Game Mission)

Ship #1

A Warioware style minigame project. Fast-paced levels with a life system. Custom lose screen interface tracking score.

I made a WarioWare themed game with 5 minigames in total. You have to beat all 5 minigames What I found was challenging was designing and creating my own minigames as well as linking my own minigames to the ones in the guide. What I am most proud of is how polished the game feels especially and how fun the games turned out to be. The controls are intuitive and easy to learn as in most of the minigames, you only use the arrow keys

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1h 57m 29s logged

its done… Just spent time fixing on Warioware game, it took a really long, I was trying to figure out why my level for some reason, was going on level 1,2,3 straight to 5! What happened to my level 4. I literally just exported the game, uploaded it on itch.io played it, then realised HUH? for the next hour I just sat there staring at lines of code scrutinizing every individual variable line of code, (heck I even paid attention to the yellow labels!) I realised that I had been giving an extra command Global.minigames_done += 1 when my timer screen was already running that command, so the Global variable will run twice causing it to skip the 4th level. And also it happened that the lose screen buttons happened to not work, it was so annoying, RAAAAH. After another whole hour, it works! I had this function

func _process(delta):
	if lives == 0:
		lives = 5
		get_tree().change_scene_to_file("res://lose_screen.tscn")

so i just added a line in front of the get_tree() function lives = 5. It’s finally working now!!

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44m 46s logged

Minigames 3, 4, & 5 Complete!

Just made minigames 3, 4, and 5! The code the course provided was really helpful. It was incredibly modular, in fact, almost like a copy-paste job, other than the individual logic behind each minigame.

Minigame 3: Boulder Dodge

  • Type: Dodging game
  • Mechanic: Boulders fall out of the sky.
  • Objective: Wario has to dodge them until the timer runs out.

Minigame 4: The Floor is Lava

  • Type: Survival Parkour
  • Mechanic: Orange lava slowly rises up to catch you. It rises faster and faster as time goes on!
  • Objective: Wario has to parkour up the platforms and survive the full 10 seconds by climbing up.

Minigame 5: Koopa Shell dodge

  • Type: Horizontal Dodging game
  • Mechanic: Instead of boulders falling from the sky, Koopa Shells fly across the ground.
  • Objective: Wario has to jump over the Koopa Shells and dodge them until the timer runs out!

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1h 22m 10s logged

Forgot to say I added minigame 1, yeah Wario just collects the Garlics, you have to collect the garlics before the timer runs out

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2h 14m 32s logged

Just made minigame 2, code is fairly simple its working, now onto the third game my own choice, I am thinking of making a dodging game. Boulder fall out of the sky and Wario has to dodge them before by the time the timer runs out

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43m 26s logged

Just made the title slide and level lives thingy. Put basic functions for the buttons, yeah, its looking good. Now making the player for platformer

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