Well, this is a huge project. For now, i’ve worked actually learning how a compositor is made, and how to do tiling. I should have the bases for a layout manager and an app state manager, but, knowing how these things go, they’re likely both broken in some way.
For now, the tiling is split in two sections: the top one, is privileged and cannot be attacked, meanwhile the bottom section is a grid where the windows will be hittable boats by opponents
Anyways, i’ll try to make the backend trait and to implement the winit backend to get a display out.
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