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WarioWare Game

  • 4 Devlogs
  • 18 Total hours

A game full of short minigames! (Make a WarioWare-Style Game Mission)

Ship #2

I made Warioware, a game full of fun minigames that follows the concept of Mario Party, where you play Wario-related minigames without losing your lives! It was built using Godot, GDscript, and a passion for Nintendo. Currently, there are four games that are active. The games are: Super Wario, Star Collector, Garlic Catcher, and Flappy Bird. A problem that I had with this was trying to create the score and make sure that the score doesn’t automatically update because of a bug in the scoring system. More thorough details are in my Readme! Hope you guys like it!
Link: https://github.com/Vigaash-Lingeswaran/WarioWare-game
Link to game: https://vigaash-lingeswaran.itch.io/super-wario-ware

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1h 53m 57s logged

Hey guys! I have been working a lot on the Warioware game. Here’s what I have done so far. I started off by creating and finishing the fourth game, which was the flappy bird game. This game was a decent challenge, but I was able to figure it out in the end. I used a player scene (CharacterBody 2D), then an obstacle scene (Area2D), and finally a main game scene. From there, I just combined each of the elements and their respective scripts. One challenge that I faced with this was trying to get the score working for it. Since the score would have to be referenced into two different scripts, I remembered that I could use a Global variable, which allowed me to easily reference the score in both scripts which allowed the game to flow smoothly to the next scenes. I learned a lot through this game. Next steps would be just to finish any polishing steps.

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7h 47m 48s logged

Hey guys! I have been working a lot on the WarioWare game. Here’s what I have done so far. I started off by creating the third game, which would be a catcher game, where the player would move across the x-axis to catch all of the garlic. I did this by combining three different scenes, where one scene was the player, the next was the garlic spawner, and the final one was the entire minigame scene. I learned a lot through this game because it introduced me to how something like a spawner would be created in Godot, where you would have to use a timer, and then load an Sprite2D with a CollisionShape2D attached to it. The next steps would be to create the final game, which I am thinking to be a flappy bird game.

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Ship #1

Hey guys! I made a WarioWare-themed game with 2 minigames so far (I am working on more). You have to beat the game without losing your 5 lives. What I found challenging was trying to both to try to create my own creative screens and addons like GIFS, as well as the coding for these new games. Even though I haven’t added these new games yet, I still have a little trouble with it, especially the code for the PONG game, since it is also my first time using GDscript and Godot. The controls and all other features are in my readme, but it is pretty intuitive to play. Hope you guys like it!

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7h 3m 23s logged

Hey guys! It’s kind of been a while since I last posted, but I have seemed to lock in.
Here’s what I did:

I started off by basically finishing all of the first game. This included all of the controls of the player and how it interacts with the platform. I have also learned how to start animating things for the coins I created.

I then started on the second game, which was the clicker game. I decided it would be good to include a star as the thing to collect. This one was also pretty easy, but I had a little bit of trouble trying to figure out how to get the code for the next level intermission that would come after this, because it would sometimes reload the global variables.

After that, I decided to start working on the winner and death scenes. I wanted to try and make the whole game kind of close to the Super Mario vibe, so I also spent a lot of time trying to make different designs. That’s where most of the time was, because I was able to get the background images from things I designed on canva, but some parts I had to overlap onto Godot like the different buttons.

After that, I basically put all of the finishing touches on the game. This included any design changes like adding some GIFs at the end of the game, and just adding things like a settings page.

Overall, I have pretty much finished all of the required parts of this mission, but I will continue to work on this further. I really had a great time with this mission, as it was my first time using Godot, and it taught me a lot about the game.

Next steps would just be to add a little bit more games, and some more animations, and maybe even music.

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1h 41m 24s logged

Hey Guys! This is my first devlog for the WarioWare Game.

Here’s what I got done.

I started off by making the title page. I followed the general guide, but since there were a couple of components that just didn’t seem to work on my side, I ended up switching up some of the elements. These included the types of elements like labels, textureRect, and more. I also didn’t like how the font was on the exmaple so I fooled around with it until I liked it.

Another thing that I started on was the usage of buttons and their functions. I haven’t used Java before, so it was a little challenging at the start, especially with the use of “:” instead of “;” which is what I am used to. I have been able to get my first button to work.

Another thing that I started was the timer for the minigame. I have figured out how to ensure that the timer ends properly (without going into the negatives), and it has been working so far.

I have started a very little bit of the first minigame, but I was a little too tired to keep going.

Next steps would be to get the first mingame working. This would mean being able to move the character and have it interact with the different elements on the screen. But pretty good progress for today.

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