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Endless Runner

  • 4 Devlogs
  • 8 Total hours

Building an ENDLESS RUNNER GAME as a starter.

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3h 50m 25s logged

#1.4 ENDLESS RUNNER - Devolg

In the past few days, I’ve locked in to my project and made many changes. As for a complete beginner, believe me this all was just too much for me to handle 💔
The past few days has made me question my thoughts, altough the process of creation and telling y’all my progress is what is keeping me going 🫶.
Continuing right from where I left in my last devlog, here are few things that i have progressed in my ENDLESS RUNNER game :

  • I’ve made a level [manualiy for now]. This level contains red boxes as collectables and blue & green boxes as obstacles.
  • The setting was looking too basic so I went off making some sorrounding for which I chose to make buildings.
  • Then, made a scoring system that displayed score in the top middle of the screen.
    This score increases when I touch the collectables.
  • But just scoring was not enough, we had to stop the player whenever it bumped into a obstacle and display GAME OVER.
    So, I made a UI that Shows GAME OVER and has two options; a Restart and a Quit
  • Restart makes the player spawn in the starting frame of the game and resets all the scores.
  • Quit quits the game.

Feels more like a game now! Looking forward to making it more cooked up while handling myself not to get too cooked up ;)

I hope that in the next two or three devlogs, my game will be ready to ship.

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2h 46m 40s logged

#1.3 ENDLESS RUNNER

Been a few days,
I’ve been cooking up this project for the time being.

  • I noticed that the player was rotating whenever it collided, and I fixed it.
  • I also noticed that my player was suffering serious collision impact in it’s speed.

Then,

  • I started working on my obstacles. I’d decided to make 2 obstacles[blue, green] and a collectable item[red].

  • For the red cube I set as collectables, it literally took me an hour searching for the problem why my player was passing right through the collectables.

Finally, it was found I’d forgotten to add the script for the player.

  • For the obstacles, I’ve coded to seize the player’s movements whenever it touches them.

Coding and building is fun, but debugging can sometimes be a hell of a lot of trouble 😮‍💨

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1h 9m 55s logged

#1.2 ENDLESS RUNNER

Today,

  1. I set up the C# script for my object [Player]
  2. I set up the basics of movement which could be controlled by the keyboard.
    a. front movement
    b. sideway movement
    [left arrow key —> left movement
    right arrow key—> right movement]
    c. area of movement
    [Where the player can move i.e on the track build ]
  3. Applied some physics rules and filtered the uneeded ones[ like friction]

it’s still a little buggy, but i’m working on it ;)

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22m logged

#1.1 ENDLESS RUNNER
so i’ve started working on my endless game.Learnt some basics and made Game Objects and Components. Now moving towards programming

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