#1.2 ENDLESS RUNNER
Today,
- I set up the C# script for my object [Player]
- I set up the basics of movement which could be controlled by the keyboard.
a. front movement
b. sideway movement
[left arrow key —> left movement
right arrow key—> right movement]
c. area of movement
[Where the player can move i.e on the track build ] - Applied some physics rules and filtered the uneeded ones[ like friction]
it’s still a little buggy, but i’m working on it ;)
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