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Space Executive

  • 1 Devlogs
  • 3 Total hours
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3h 19m 33s logged

I started on a text based fame where you’re in charge of decisions NASA makes. Your goal is to expand the budget and gain political and public support. This era starts in 2011 during the retirement of the shuttle program. The point of this game is for users to learn about the transportation struggles NASA had after the shuttle.

What’s fun is I discovered the dropdown panel that I can use for future games. I also learned how to make a button perform different actions depending on what state the game is at. For example, these three buttons stay the entire game but they do different things based on what function is running.

Another thing I learned how to do was identify Godot nodes by its unique name (%moneyLabel). Before I was identifying them by their relativr path which gets annoying if you make any slight changes to the tree then you’d have to go back and change the paths. By identifying as a unique name I don’t have to do any of that, and makes the code look more clean.

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