Henkan
- 4 Devlogs
- 39 Total hours
The reliable VSRG converter. (better doc on github)
The reliable VSRG converter. (better doc on github)
Devlog — Countdown fix + WASM sync
Fixed countdown being on by default when converting Etterna to osu. Added
Countdown: 0 to the [General] section in the converter, the dummy diff
generator, and the TypeScript equivalent.
Discovered the web version was using a stale pre-built WASM binary that
didn’t have any of the Rust fixes. Created wasm-core/ — a new crate that
builds WASM from the same Rust source via #[path] references. No code
duplication.
Added npm run build:wasm for local rebuilds and a CI job that auto-rebuilds
WASM on push to main so it never goes stale again
Hello, today I polished and finished the newest version of Henkan! This version is now the most stable version that also introduced an web based app.
Hello, today I fully worked on making my project available for the web via Vercel! I had to solve many issues like permission issues , timing issues , upload issues and more , I eventually fixed it and can say that it’s working stable now! Now I have to sleep…
Hello, this is my first log! I have to admit that my project is kinda niche but it fills the gaps of the rhythm game community. Short introduction : Im making an advanced osu!mania ↔ Etterna beatmap converter to simplify the mapping and playing of maps. I really depend on making it high performance and feature rich, for example: I had to go through many issues like fixing timing issues , conversion logic , or other things, but I learned from it and fixed them in a way that sets other converters in the ground. I started my project a few days before I found out about stardance hack club so im kinda sad that this time doesn’t count :(. Anyways, im happy to share my progress from now on. Today I focused on developing the CLI for my project and polishing some things, I think it turned out great