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Gam :D

  • 2 Devlogs
  • 6 Total hours

I'm going to build a dodging based game similar to touhou

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3h 31m 28s logged

Today I removed the Arena for a simpler grey background. I implemented hit collision, and hit registration. Also a functional game over that closes your current instance. In terms of movement I made it so that when you let go of any movement keys you glide in the direction you were last moving for a short amount of time. I also added a precision movement mode where holding “shift” lets you move slower for more precise movements. I added the bullets to dodge, I added a new player sprite and an enemy dispensing the bullets.

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2h 29m 48s logged

Today, while figuring out godot I implemented a simple movement system with a simple sort of sprint function, I also added collision to the borders of the little arena, and a background sprite. It looks rough right now, but trust the process.

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