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WarioWare Game

  • 4 Devlogs
  • 3 Total hours

A game full of short minigames! (Make a WarioWare-Style Game Mission)

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54m 40s logged

Today I continued working on the WarioWare tutorial in stardance and fixed several major bugs in my game. I started by setting up the Global script as an Autoload and fixing a scene switching folder typo. I also fixed the player jumping physics by setting the velocity to a negative number to account for Godot’s inverted vertical axis. Then, I set up a looping floating animation for the garlic items and cleaned up the scene hierarchy. Later on, we focused on fixing crashes and getting the item collection to work. I added a missing timer node to the level and fixed its internal script reference. I also repaired a broken file dependency that was causing the intermission screen to crash. When the garlic items wouldn’t disappear, we moved the collision logic away from hardcoded paths to stop the game from crashing with empty values. We fixed a bug where the garlic code was accidentally pasted into the main level script instead of the garlic script, and we cleaned up an indentation error that stopped the game from building. Finally, we set up the collision detection to connect automatically in the code using signals and added diagnostic print statements to track exactly when the player and garlic hitboxes overlap.

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33m 58s logged

Today I worked on the WarioWare tutorial in stardance and fixed several bugs in my game. First, I set up the Global script as an Autoload so the game could recognize it, and I fixed a folder name typo that was causing a crash when switching scenes. I also got my character to jump by changing the jump velocity to a negative number because Godot’s 2D vertical axis is upside down.After that, I fixed the garlic items by creating a custom floating animation with autoplay and loop turned on, and I replaced some incorrect transform nodes with a proper, reusable garlic item scene. Finally, I added the missing timer node to my level, fixed a node naming issue in the timer script so the text updates correctly, and repaired a broken file dependency so the intermission screen can load without crashing.

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49m 36s logged

Today, I worked through the WarioWare tutorial in the Stardance Challenge and knocked out some major foundational systems for my game. First, I solved the Global singleton error by properly setting up Global.gd as an Autoload in my Project Settings. Next, I resolved a game-crashing file path error by fixing a folder name typo from scenes to scene in my scene-switching code. I also got my character jumping properly after learning that Godot’s 2D Y-axis is inverted, which required me to change JUMP_VELOCITY to a negative number. From there, I mastered the animation system by troubleshooting why my items weren’t moving, which taught me how to leave the default RESET track, create a custom floating animation, use keyframes, and enable autoplay and looping. Finally, I conquered scene instancing and node hierarchy by catching an error where I accidentally used RemoteTransform2D nodes, allowing me to successfully build and instance a dedicated garlic item scene across my level.

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